

Battleships Forever is a fully-featured RTS game. The custom ship maker for Battleships Forever spawned an active community that creates and shares their own custom ships. My first major project, Battleships Forever was done over a period of two years. Featured in PC Gamer and other game media.


Real Time Strategy game that was an IGF 2008 Game Design Innovation Award Finalist. Response to the game has been excellent so far and the game has been submitted to for IGF2013. The graphics engine is built using OpenGL 2.0 with GLSL shaders. Time Rewind technology supports the ability to rewind individual objects in time and space, a feature not seen in any other game. The engine is a component based system with game object handles and a simple event system to make the engine as easy to use as possible. I was responsible for developing the base engine architecture (game state management, game object handling), time rewind technology and graphics engine. IGF 2013 Student Showcase Honorable Mention Players are given the unique ability to rewind individual objects in time, in addition to being able to rewind the whole world. 3d puzzle platformer with Time Rewind features.
